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Solid_Spy

Any way to make shaders all share the same functions?

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Solid_Spy    708

Hello, I am having a bit of a problem here.

 

My shaders are starting to get rather difficult to work with, because they are becomming too long.

 

I understand that glsl is a very low level language, and isn't compiled the same as C++ or Java, but is there a way I can get multiple shaders to share the same functions in a separate file, so that way I do not have to copy/paste the same functions over to each and every shader? It would also shorten the shaders, and make it easier to navigate.

 

I can use folding in notepad++, but it can still be very daunting.

Any Ideas on how to do this? Or is there just no way?

Edited by Solid_Spy

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mhagain    13430

glShaderSource:

void glShaderSource (GLuint shader,
  	GLsizei count,
  	const GLchar **string,
  	const GLint *length);

The existence of count and the fact that string is GLchar** gives you one way to make this happen.  For example:

GLchar *sharedSource = "....";
GLchar *source0 = "....";
GLchar *source1 = "....";

GLchar *sh0[2] = {sharedSource, source0};
GLchar *sh1[2] = {sharedSource, source1};

glShaderSource (shaderObject0, 2, sh0, NULL);
glShaderSource (shaderObject1, 2, sh1, NULL);

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