Hi,
I've recently come across EGL, which happens to be a unified official cross-platform standard to replace (or at least abstract around) the platform-specific windowing/context-creation APIs. By my understanding it was made for OpenGL ES, but however, since Version 1.4 "eglBindAPI" takes another optional Parameter : "EGL_OPENGL_API".
Does this mean, I can create an OpenGL 4 Context on Windows, Linux and Mac OS using EGL?
If yes, where do I find the development libraries?
LG Julien