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vinnyvicious

OpenGL Books with decent, real and useful projects?

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I'm kind of tired of reading OpenGL, DirectX and Game Programming books with just a couple of snippets that you can clearly see that were taken straight out of documentation or samples. Disconnected samples, just laying there, assuming that you're going to write that crap and learn something from it. It's awful!

 

However, i was quite happy with the Game Engine Architecture book (http://www.gameenginebook.com). It had a real project, and each chapter added something to the project you created while reading the book. It felt natural and, with each chapter, you were improving or adding something new. Very good! Do you guys know books similar to this? Can you recommend some?

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This was a common theme back in the 90's when graphics APIs either didn't exist or were in their infancy. I have several very old computer graphics books that detail how to make something useful, from start to finish, and all use software renderers. I think the focus has shifted now to explaining how to use the various features of the different APIs, and since the APIs are so complex, the authors really do not have the time or space for much else. It is left to the reader to assemble the pieces into something useful.

That being said, I no longer recommend buying books on any computer graphics related subjects. The technology changes so fast these days that by the time the book makes it to print, it is seriously outdated. You'll find more up to date stuff online where changes can be published immediately. Edited by MarkS

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That's the thing, i'm looking for good books. I agree with you that we're able to find much better content and up-to-date on websites, documentation and so on. However, having a good book that guides your through a whole project is a wonderful learning experience. And i'm pretty sure there must be some good books out there!

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Someone else will have to chime in then. I gave up on programming related books years ago. There may be books like what you're looking for, but I haven't checked in nearly a decade.

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The Zerbst & Duvel book is not bad, although it is very heavily about writing the particular engine that they develop.  I was re-reading it a year ago and I'm not sure it's aged particularly well.

 

I think my favorite programming book of all time is Carl Granberg's Programming an RTS game with Direct3D.  It's almost a beginner-level book, and everything builds incrementally.

Unfortunately, I think the author's website is down now (was www.cjgraphic.com), and the book has been out of print for a while.  I think I have the source-code CD burned to an ISO if anyone is interested.

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