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moeen k

best math learning source for game programers in all fields(ai, graphics ..)

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hi.

is there any book that is good math refrence for all fields of programing from beginner to advanced? fields like matrices, direction position rotation distances, calculations  and...

 

thank you for helping

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This is quite a hard book, but if you get through it, you will be quite knowledgable, and you will be able to always reference into it.

 

http://www.amazon.com/Invitation-Discrete-Mathematics-Jiri-Matousek/dp/0198570422

 

For linear algebra, I could not find the translation of Jindrich Becvar - Linerani Algebra, that I have red.

you can say many references that covers all subjects.

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You could browse through the articles of this forum, there are quite a few with math topics. Aside from being to pick up its knowledge, you may also find references to other sources.

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you can say many references that covers all subjects.

Well, all books that I have red (partialy) are those two. Actualy, about discrete math, I haven't red the presented book, I have red this one ( http://www.martinus.sk/?uItem=53036 )  directed for listeners of first semester of MFF faculty of Carl's Universtity in Prague, not translated, but authors are the same (both of the tandem).

 

But the Linear Algebra of J.B. is extra source, you should aim to get that one though.

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And i have not been dived into Math Analytics, since those deal with all number spaces, what tends to be more metaphysique? Though they explain thought domains, but that is not too rich topics (infinitely small intervals of unequal numbers contains infinte amount of numbers of a body). Not my experimental space of domain :)

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Essential Math by Van Verth. Best one by far. Probably the only book you'll need.

 

http://www.essentialmath.com/

http://www.amazon.com/exec/obidos/ASIN/0123742978

 

I second that.

 

If you want a slightly more approachable (funny/intuitive) alternative, I suggest:

3D Math Primer by Fletcher Dunn and Ian Parberry

 

If you want something reference style, more rigorous (harder) with wider array of topics covered, I suggest:

Mathematics for 3D Game Programming and Computer Graphics by Eric Leyngel

 

I've read all three books. Each one is very good in treating some topic or the other. All are excellent in their own right.

Edited by legends2k

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