Hey guys,
I'm looking at getting into retro game dev. I've been a game developer for the last five years and am fairly proficient in C/C++ (although I've used Unity and JS/C# for all of my game projects) but assembly is completely new to me.
I understand you need to really get to know the hardware (something Unity doesn't require - lol) and my school of thought was that a simpler machine would be simpler to learn... or is there more to it than that?
I was thinking of starting on the C64 and working my way up to 68k asm so I can make stuff for the Mega Drive, but where would you guys suggest starting?
Regards!