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Antialiasing when zooming?

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MysticSheik    108



I'm currently having an issue with zooming in on a 2D tilemap like this:


and ideally it should look like this:


I don't know what causes the blurriness or the lines, but it seems like something related with either antialiasing or the camera/projection matrix. I will be happy to provide the code behind this, but I don't really know what parts of the code to show, because I don't know for sure where the issue lies.




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Erik Rufelt    5901

Use GL_NEAREST instead of GL_LINEAR for your texture-filtering.



You may also want to set GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T to GL_CLAMP_TO_EDGE.

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