Jump to content
  • Advertisement
Sign in to follow this  
Alexander Orefkov

Does parameters names stored?

This topic is 1013 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi.

I try use this code to get param names:

...
asIScriptFunction* pMeth = pType->GetMethodByIndex(i);
for (unsigned l = 0, m = pMeth->GetParamCount(); l < m; l++) {
    const char *name, *pDef;
    int typeID;
    pMeth->GetParam(l, &typeID, 0, &name, &pDef);
...

but has no param names, no default values.

How I can get it?

Share this post


Link to post
Share on other sites
Advertisement

You're getting the virtual function table entry this way. The virtual function doesn't contain the parameter names.

 

To see the parameter names and default values you need to get the implementation of the method, like this:

 

asIScriptFunction* pMeth = pType->GetMethodByIndex(i, false);

 

Manual: asIScriptFunction::GetParam

Manual: asIObjectType::GetMethodByIndex

 

Regards,

Andreas

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!