Should I use OpenGL or Directx

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11 comments, last by georger.araujo 8 years, 6 months ago

Thanks for the answers, I decided to start with SFML to get used to the usage of 2D graphics without

extraordinary hard 3D math stuff.

I looked a bit around and I found this book: http://www.amazon.com/SFML-Game-Development-Jan-Haller/dp/1849696845 (SFML Game Development).

Is this a good source to learn how to make 2D games (as I use books rather than sites, as books are most of the time good structured) or do you know

a better one?

Thanks

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I'm a little leery of Packt-published books, since they can be wildly inconsistent in the quality of their content and editing. I happened to pick this one up at some point on their daily free ebook promotion, and it does seem pretty reasonable, from quick skimming. If you're going to order a paper copy, it's much cheaper from the publisher than Amazon (https://www.packtpub.com/game-development/sfml-game-development)

Eric Richards

SlimDX tutorials - http://www.richardssoftware.net/

Twitter - @EricRichards22

Thanks for the answers, I decided to start with SFML to get used to the usage of 2D graphics without

extraordinary hard 3D math stuff.

I looked a bit around and I found this book: http://www.amazon.com/SFML-Game-Development-Jan-Haller/dp/1849696845 (SFML Game Development).

Is this a good source to learn how to make 2D games (as I use books rather than sites, as books are most of the time good structured) or do you know

a better one?

Thanks

I own this book, and while I think it is good, I also think it is *not* for absolute beginners. It uses some ingenious C++11, and you should read about the State, Command and Game Loop design patterns beforehand.

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