Hello everyone!
Today I am proud to present to you the opening of the first public beta server for Skellitown!
The Game
Skellitown is a cross-platform multiplayer game with MMORPG-style combat and character progression. The game is optimized for the tablet (or large screen phones) market. As for desktop computers it will run with max settings on low-end Mac/Windows/Linux.
" title="External link">Trailer video
You can grab a copy of the Beta test client over at the Skellitown website: Skellitown Downloads
Features
- Three different classes each with a wide variety of skills and builds
- Character progression through attributes, skills and talents.
- Play solo or in coordinated team-battles
- PvP game modes :
Death match - Two teams, the team with the most kills at the end wins!
Arena - Two teams, best of 5 rounds, no re-spawn.
Capture and Hold - Capture and defend points on the map.
Objectives - Objective based battles. - PvE game modes :
Boss Rush - Defeat the Boss and his minions as fast as possible.
Arena Pit - Fight through 20 stages of increasingly more difficult enemies
Current State
The game is pretty much finished, the game engine might have a few unknown bugs and there are always stuff on the “future features list” but overall I’m pretty pleased with the current state of the engine and the game play. The engine is built with the LibGDX framework using Bullet Physics for collision and physics. Networking is built on top of Kryonet and has a MySQL backend. I only host one server at the moment located in the EU. When the game takes off I will also host one server in NA.
Current Focus
- Finish the work on statistics, leader-boards and ranking.
- The maps need some more work to look a bit better and be more fun and dynamic.
- More maps should be added.
- Multiplayer needs some more testing. I have had problems to test large team multiplayer since I need more people to play at the same time.
Future Features
- Statistics and rankings - currently working on adding this.
- Pre-made teams
- Friends list and messaging
- Attribute enhancing items. I.e crystals or runes that gives increased stats like 1% critical rate increase or 2% deflect chance.
- Mini game for items. Combine lesser versions of items to create more powerful ones
- Adding stun and interrupt mechanics
- External gamepad support
- Branching active skills to have combo and charge-up mechanics
Requirements
I have tested this on a Samsung Galaxy Tab Pro and a Samsung Ace4 and I would not recommend using it on anything weaker unless you want to turn down all graphics settings to minimum. For desktop computers, I have not found any computer slow enough to give Skellitown any problems.