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D3D 12 Fun Demo

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I'm looking for people who want to make a direct 3d 12 demo.  The purpose is for a few reasons.  It will be fun, we can make a story board of what we will do, it should be about 3-5 minutes long and all done in real time code, no pre renders, videos, etc.  We'll pick some music to sync some effects to.  In the process we will learn direct 3d 12 using C++.  This is not for profit or any other reason other than doing it because it's cool.  We'll try to push the limits as far as we can with highly parallel compute shaders and exploiting low CPU usage that D3D12 offers.  The code doesnt have to be perfect, but the demo does.  You could show it to your friends and say "I made that". We'll need a name for it hmmmm... Who's in?

Edited by Osurac

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