Jump to content
  • Advertisement
Sign in to follow this  

D3D 12 Fun Demo

This topic is 1156 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts



I'm looking for people who want to make a direct 3d 12 demo.  The purpose is for a few reasons.  It will be fun, we can make a story board of what we will do, it should be about 3-5 minutes long and all done in real time code, no pre renders, videos, etc.  We'll pick some music to sync some effects to.  In the process we will learn direct 3d 12 using C++.  This is not for profit or any other reason other than doing it because it's cool.  We'll try to push the limits as far as we can with highly parallel compute shaders and exploiting low CPU usage that D3D12 offers.  The code doesnt have to be perfect, but the demo does.  You could show it to your friends and say "I made that". We'll need a name for it hmmmm... Who's in?

Edited by Osurac

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!