Where to get info about BV-trees

Started by
2 comments, last by Evgeny.nn 8 years, 6 months ago
Currently I'm dealing with recast/detour project and trying to make a clear understanding. I'm quite new in the subj, but trying hard. I've noticed a BV-tree structure is used by the proj, but unfortunately I wasn't able to google any valuable infor about it.
So I'm looking for any description and if it's deatailed it would be great, can anybody point me one?
Thanks!
Advertisement

"BV tree computer" gave me

Computer Graphics - Hierarchical Bounding Volume Tree with High-performance Concurrency

"high performance concurrency" is too much probably, but "hierarchical bounding volume tree" sounds like a good term

This also looks related?

https://en.wikipedia.org/wiki/Bounding_volume_hierarchy

Albert

Computer Graphics - Hierarchical Bounding Volume Tree with High-performance Concurrency


Wow, that brought back memories (that was a DigiPen CS350 final project, from the looks of the test scenes).

Sean Middleditch – Game Systems Engineer – Join my team!


"high performance concurrency" is too much probably, but "hierarchical bounding volume tree" sounds like a good term

Oh, now I see it stands for Bounding Volume tree and know where to dig, thanks for help!

This topic is closed to new replies.

Advertisement