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      Hello everyone, I am working on a game idea and since I am still in the process of learning C# and the features available in unity I was hoping some of you might be able to offer me a little insight on things in general for getting started.
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      DESCRIPTION FROM GOOGLE PLAY STORE

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      Hi all,
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      If you are interested in joining the (rather long term project) just message me and i'll add you on discord.
      Thanks for your time,
      Alexia 
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Unity Corona sdk vs Marmalade vs Unity?

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I have just finished my first game using SpriteKit and about to release it, but I'm looking for another 2D game engine that can export to both ios & android, plus I don't like SpriteKit all that much. I did some research and found out that both Corona and Marmalade uses lua which is supposed to be a very easy language to pick-up, also unity2d seems to be the most powerful engine out there but from what I read it's not the best when it comes to 2D plus it has some issues regarding performance or Monodevelop. So if someone can recommend me one of those engines it would be much appreciated.

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Unity is free so you might as well try it out. I haven't had any trouble with its 2D capabilities, or performance, and it's a very capable engine that will take you far beyond 2D if you wish. You don't need to use Monodevelop, Visual Studio will work too.

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Marmalade Quick has very good support for 2D using Lua - it's also free wink.png.

 

Here's a couple of games made with Marmalade Quick:

 

https://play.google.com/store/apps/details?id=com.snazzlebot.coinsandstuff

https://play.google.com/store/apps/details?id=com.snazzlebot.dreamcandyplanet

 

These guys used Marmalade's cross-platform support to release on iOS, Android and Windows Phone (all included in the free SDK).

 

If you want to use C++ rather than Lua then Marmalade Core also has great 2D support.

 

Splot (http://www.splotgame.com) from Frozenbyte (the guys who make Trine) is a great example of what can be achieved using Marmalade Core for 2D games.

 

2D Kit is a recent addition to Marmalade, designed to make creating 2D games with either Quick/Lua or Core/C++ easier. 

 

[ Disclosure - I work for Marmalade smile.png ]

Edited by bigrug

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Just to add, you can also make 2D games using UE4.

 

Sure you can. I've recently become quite an advocate of UE4, however I don't think this is sound advice. Yes, you can make 2D games in UE4 and you can also measure the distance between earth and Mars with a 30cm ruler. Just because you can, it doesn't make it sensible or efficient to do so... My 2 cents are now inserted. 

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Hi,

 

 

Try all of them, look whats best for you and what saves time for you.

Also look for whats easier for you. The above tools that are mentioned by others uses different languages (as mentioned by them).

Hope this helps,

 

HyperV

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Just to add, you can also make 2D games using UE4.

 

Sure you can. I've recently become quite an advocate of UE4, however I don't think this is sound advice. Yes, you can make 2D games in UE4 and you can also measure the distance between earth and Mars with a 30cm ruler. Just because you can, it doesn't make it sensible or efficient to do so... My 2 cents are now inserted. 

 

 

I don't believe I ever advised the use of it. As it wasn't mentioned it's very possible that the OP had not considered it as an option for 2D games.

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Thank you guys, i really appreciate everyone's input. I did some research and indeed found that unity has a large community with a huge asset store and lots of online tutorials that covers almost every aspect, Corona on the other hand is very simple and its simulator is fantastic ( I actually downloaded it) but  the lack of a proper IDE make it a turn off, and also there are not a lot of resources for it. I think I will download unity and start playing with it and see how things will go from there. My problem with unity (unreal or any of those big engines) at first was that I have no intention of making 3D games (at least for now) and I also didn't want my working environment to be fiddled with lots of stuff i will never going to use like lightning, shaders, and those other 3D elements.

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