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deltaKshatriya

Export Object from Maya to Unity3d

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Hey guys, 

 

I wasn't too sure where to post this, so I figured that this is a relatively beginner problem.

 

So as the title implies, I've been trying to export an object I modeled in Maya to Unity3d. When I export it as an FBX, I'm not able to export the textures, as they are not supported by the FBX plugin. Any ideas on what I should do?

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Import the mesh first then the textures as separate images, construct the material in Unity.

 

If you use procedural textures, UV unwrap the mesh, bake the material to a texture then save the texture, import into Unity.

 

 

 

Unity is a good game engine, unfortunately importing assets into Unity is a large pain. This is only the beginning of your problems.

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Import the mesh first then the textures as separate images, construct the material in Unity.

 

If you use procedural textures, UV unwrap the mesh, bake the material to a texture then save the texture, import into Unity.

 

 

 

Unity is a good game engine, unfortunately importing assets into Unity is a large pain. This is only the beginning of your problems.

 

Yea I used some procedural textures, so I guess I'll have to bake the material. I love Unity, but it's been tough to get my own custom assets into the engine. I guess I'll have to learn to bake materials for different objects.

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