I had a strange problem i was appending an array using delete/new
but after creation of new array i had to put the structs in it (texture loading- whenever i loaded texture that wasnt 256x256 i had to resize it -> ther i called mytexture.~TGLTexture(); //it seems that was the problem i had to write another function that wasnt named ~TGLTexture() with the exact code.
So my question is: does calling a destructor w/o delete, deletes the object? it seems that yes but i didint find anythig on the net about it