I've decided that I want to go back to school. I need to go the online route because I don't have the flexibility to attend a traditional college/university.
Looking online I *think* I have narrowed it down to two different schools. I've listed the two schools below along with relevant books for the courses. This doesn't include the General Ed stuff or any of the electives that you have to take.
I was hoping to get peoples opinions on which one I should go to. Baker seems to be more computer science/programming heavy where SNHU seems to be more Game Design oriented.
Any thoughts, suggestions would be most appreciated.
[table]
[tr]
[td]Baker College
[/td]
[td]Southern New Hampshire University
[/td]
[/tr]
[tr]
[td]Game Design/Programming:
Fundamentals of Game Design (2nd Edition)
by Ernest Adams (Paperback)
Programming Game AI By Example (Wordware Game Developers Library)
by Mat Buckland (Paperback)
Protecting Games: A Security Handbook for Game Developers and Publishers
by Steven Davis (Paperback)
Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7
by Aaron Reed (Paperback)
ActionScript 3.0 Game Programming University (2nd Edition)
by Gary Rosenzweig (Paperback)
[/td]
[td]Game Design/Programming:
100 Things Every Designer Needs to Know About People (Voices That Matter)
by Susan Weinschenk (Paperback)
Game Development Essentials: An Introduction
by Jeannie Novak (Paperback)
The Game Production Handbook
by Heather Maxwell Chandler (Paperback)
Fundamentals of Game Design (3rd Edition)
by Ernest Adams (Paperback)
Adobe Flash Professional CC Classroom in a Book
by Adobe Creative Team (Paperback)
[/td]
[/tr]
[tr]
[td]3D Modeling/Animation:
Introducing Autodesk Maya 2015: Autodesk Official Press
by Dariush Derakhshani (Paperback)
[/td]
[td]3D Modeling/Animation:
Tradigital 3ds Max: A CG Animator's Guide to Applying the Classic Principles of Animation
by Richard Lapidus (Paperback)
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
by Andrew Gahan (Paperback)
[/td]
[/tr]
[tr]
[td]Programming/Computer Science:
C++ Programming: From Problem Analysis to Program Design
by D. S. Malik (Paperback)
Programming in Visual Basic 2010
by Julia Case Bradley, Anita Millspaugh (Paperback)
Essential C# 5.0 (4th Edition) (Microsoft Windows Development Series)
by Mark Michaelis, Eric Lippert (Paperback)
Connecting with Computer Science (Introduction to CS)
by Greg Anderson, David Ferro, Robert Hilton (Paperback)
Data Abstraction & ?Problem Solving with C++: Walls and Mirrors (6th Edition)
by Frank M. Carrano, Timothy Henry (Paperback)
Software Security: Building Security In
by Gary McGraw (Paperback)
Systems Analysis and Design (with CourseMate, 1 term (6 months) Printed Access Card) (Shelly Cashman Series)
by Harry J. Rosenblatt (Hardcover)
A Guide to MySQL (Available Titles Skills Assessment Manager (SAM) - Office 2010)
by Philip J. Pratt, Mary Z. Last (Paperback)
Database Concepts (7th Edition)
by David M. Kroenke, David Auer (Paperback)
[/td]
[td]Programming/Computer Science:
Head First C#
by Jennifer Greene, Andrew Stellman (Paperback)
Java Programing From Problem Analysis to Program Design, Cengage Learning
by D.S. Malik, Maureen Staudt (Spiral-bound)
Ivor Horton's Beginning Visual C++ 2012
by Ivor Horton (Paperback)
[/td]
[/tr]
[tr]
[td][/td]
[td]Other:
The Graphic Designer's Digital Toolkit: A Project-Based Introduction to Adobe Photoshop Creative Cloud, Illustrator Creative Cloud & InDesi?gn Creative Cloud (Stay Current with Adobe Creative Cloud)
by Allan Wood (Paperback)
Information Technology Project Management (with Microsoft Project 2010 60 Day Trial CD-ROM)
by Kathy Schwalbe (Paperback)
[/td]
[/tr]
[/table]