HI,
I am trying to deal with deferred contexts and they seem to work, but I am rendering into texture and to see something on screen after all I do Context.CopyResourse().
This is working well with Immediate context, but when I do the same for deferred context, I cannot resize my swapchain after that.
It says that not all outstanding buffers were released.
DeferredContext.CopyResource(ResourceSet.BackBuffer, presenter.BackBuffer);
This line leads to improper behavior, but I dont understand why. With Immediate context it working without any problems.
Is there a way to "fix" this?