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Manually run IOS UIEvent loop

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I am working on a game, and I want to manually run the main event loop on IOS. That is to say, I want to dequeue the UIEvents myself from the source, and then send them on to the UIApplication.

 

I have found examples on how to do this for OS X, and it works. In that case, it is a matter of calling "nextEventMatchingMask" and then "sendEvent" on the NSApplication object. 

 

However, I cannot find the equivalent means to gather events on IOS with a UIApplication object. I have been reading about an "event queue", but I do not yet see how I could get a reference to this queue object. Does anybody know how I could acquire UIEvents from the source, so that I can send them to the UIApplication?

Edited by jujumbura

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