• Advertisement
Sign in to follow this  

2d shooting mechanics with cover

This topic is 908 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi everyone this will be my first post so bear with me plus english is not my first language so sorry if I make any mistakes. Right now I'm trying to get into game design and I would like to figure out if this type of mechanic would work in a paper prototype or at all. My current idea is a 2d shooting mechanic with a cover system. My question is how would I implement it to a paper prototype. I'm thinking taking cover would be done automatically and for shooting players would have to drag the aim button to the desired target. going out of cover to shoot will then make the player vulnerable to enemy attacks. How would I go about testing this in real time?

Share this post


Link to post
Share on other sites
Advertisement


My current idea is a 2d shooting mechanic with a cover system.

That's not very detailed.

 


My question is how would I implement it to a paper prototype.

Fill in the details on a board ?

 

But honestly, a shooter is about hitting and ducking, not very suited for a paper prototype.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement