I have found a weird problem in my project, when changing from one scene to another. In every case, I got an error saying that the nav agent (associated to the character model) is too far from a navigation mesh. Anyway, the agent works, but only if the scene is composed by a terrain and other stuff. If the scene is indoor, and composed by a walls+floor geometry, modelled in Blender, the character doesnt moves, even when in the navigation mesh preview I can see plenty of space for the character to find a way inside the room. Is there some way to solve this issue? I really cant find whats happening here.