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Project management for solo game developers

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Hi there,

 

I've written an article that explains what are the benefits of having a structured project planning methodology for solo developers, and also a suggestion of a light approach to do so without adding so much overhead:
 
 
A proper project planning solved many issues I was facing as a solo developer, but I still see that many devs are really reluctant to use such kind of tools or methods. Maybe some of them evaluated their processes and have enough with basic notes (which is fine of course), but perhaps there are people that are facing some of the issues I explain and they can get some tips to try to improve their performance.
 
I hope you find it interesting.
 
Cheers

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