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r.e.B.E.R.t.h. A musical driven shmup

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Our small team has been working on some prototypes to get a music driven shooter working. We have a video of our last build that we went to BFIG (Boston Festival of Indie Games). Our new build is going to attempt to get more emergent music making in the game by giving the player the ability to affect the music through different weapon firing. That changes in music should have an affect on the way everything else is interacting as well. 

We'll be diving into some fun things, and will hopefully have more to show soon. We're currently working out what the next demo will be. Hopefully we can get a WebGL build up at some point for people to actually play it. 

You can check out the video here: 

Check out www.reberth.com or our twitter handle [twitter]@reberthgame[/twitter] for more information. 

I'll try to keep this thread updated as we complete story boarding, concept art, new scores, and high level designs. I would love to hear your feedback.

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