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Imperat

Water rendering

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Hi! The subject of my coursework is "realistic water rendering". I'd like to know different methods of water rendering in real time. I want to learn mathematical and physical substantiation of this problem and features of DirectX API. What literature can you recommend?

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Damn. That's almost an article-worthy "water rendering 101" right there.

I think the same, and actually just followed this thread so i can digest Promit's excellent reply when i have more time

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