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How's my first game coming along?

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I''ve just got my first game up to a presentable stage and wanted to get other people''s opinions on it, suggestions for improvement, plus point out any bugs that I may have missed. It''s a two player tank game, where the object is to destroy the other persons tank (pretty obvious really). There are currently three different levels to play on. I pretty much want to get this version running fine before I attempt an artificial intelligence for a one player version. I''m currently aware of two bugs that I''m looking into. One is simply a font sprite flickering and the other is midi''s not pausing / unpausing properly. They don''t effect gameplay, but are simply annoying. Any suggestions on these would be appreciated. The game is up at http://www.angelfire.com/realm/fap/ and any opinions, criticism etc would be welcome. Thanks

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Hey FallenAngel,
that''s pretty cool, good job man!
Here''s a few suggestions:
1) Your collision detection for the missiles is very rough.. it seems like ur doing maybe a 32x32 box when you really should be doing a 16x16
2) Just a tip, after your program is done you could restore the cursor by doing SetCursor (TRUE) something like that
But great job overall!

Good luck

Jason Arora
jason@pubism.com
http://www.pubism.com

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Wonderful job! I remember when I finished my first project and it was nowhere near as well done as yours is. Your game has a nice nostalgic feel to it...it reminds me of that ''ol game "Combat" on the Atari2600 and I used to love that game.
Keep up the great work! I''ll have to keep an eye on your page for other new games you make. You''ve done a very good job so far.

-Fuge

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Well done game. The graphics are very smooth. Three things I noticed:

1) There seems to be a lot of lag on the options screens. When I hit the up or down arrow, I do not get an immediate response. I don''t know if you have an intentional delay here, or if you are refreshing the screen, but a more responsive interface would be nice.

2) The tank''s rotation speed is too quick. It''s very easy to over-rotate. It looks like you are just checking for a key press and then rotating. Perhaps you can prevent against key-repeat situations and use a steady rotation.

3) I agree that the collision detection is a little broad. Narrow the detection focus just a bit.

Overall the game looks great! After you get your AI in there, perhaps you can work on making the game playable over the internet. There are a host of good lessons to learn if you go that route - lag, sockets, etc...

Michael

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Great game!

I''m having just one problem. The bitmapped polygons you use for the tanks and missiles is showing the underlying polygon as pink. Wierd. However my game Delta Force 3 has a similar problem where bitmapped polygons aren''t transparent. Wierd again. If any knows whats wrong with my computer (as i don''t think its the game) please let me know at Dangie333@hotmail.com


RELIGION IS THE ROOT OF ALL EVIL

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Hey people.

Thanks for all of the suggestions and kind words
At the moment I''m going to fix the collision detection and the tank turning. It''s something I never really considered as I was just pressing the arrows once The lag on the menus I hadn''t noticed but then again I usually skipped passed them, so it''s something else I will look into.

mjacobsca: The online option is something I had already considered too. After the AI, i''m going to try an online version then maybe 3D if I can handle it, making it resemble the battle mode in Mario Kart or something.

Thanks again for checking it out.

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