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Mario Game structure

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Hi, i am developing mario game.I have some problems about game structure :
I have a class BaseObject to inhenrit objects . Inside it, i have functions like :
Void Init();
Void Load(Content);
Void Update(Keyboard,GameTime);
Void Draw(Graphic);

COLLI_DIRECT CheckCollision(BaseObject obj);

I controll BaseObject list in class Game .Class Game aslo has 4 functions before (except CheckCollision)

In Game::Update(...) ,I make logic in game ,and check collison, loop BaseObject list call BaseObject::Update(...)

My problem is : I has Mario class extends from BaseObject class , I want to check collision inside Mario::Update() , not inside Game::Update() .But Game keeps object list and i dont want pass more parameters in Mario::Update() because it may break my system.
I have 2 solutions :
_list become static ,and i call anywhere
_create collision event, inside Mario catch this event.
Can anyone solve this problem ??
Thank you for your reading

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