Advertisement Jump to content
Sign in to follow this  

Blog post: Measuring memory allocation cost, by eliminating it

This topic is 1167 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts


Interesting and to a certain degree somewhat expected.

Just as quick lookup to other readers: you didn't eliminate dynamic memory allocation but rather transitioned to a fast suballocator, a known pattern.

It is a very interesting data point! Thank you for sharing!


Also related: Andrei Alexandrescu on various types of suballocators.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!