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How to load normal maps in D3DX9?

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If I got a handle called


somewhere in my mesh or submesh class.

Do I just load them separately with


and then

I just

device->SetTexture(0, diffuseMap);
device->SetTexture(0, normalMap);
device->SetTexture(0, specularMap);


I used to find a lot of such information on the web, and don't know where they have gone.

Probably bumped down by google



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i think you must load in settexture passing different indexes to it.

SetTexture(0, diffuseMap)
SetTexture(1, normalMap)
SetTexture(2, specularMap)

It's some time i don't use dx9, but i remembre this...

Then in shader you must declare them with the right value (i don't remember how)...

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