I'm aware of that the moment you see the length of this text you will think "too long, I've finished school, I don't have to put up with this"
After the first paragraph you will think "Another Ideas Guy"
But please read what follows and allow me to possibly change your mind about me. If I am unsuccessful then please post or send me a message about what I've done wrong. My email is tiberiugredina@gmail.com.
I'm an 18 year old student from Melbourne and have completed my high school education at Melbourne High School. I'm "that kid". Yet please allow me to reveal that I may yet stoop lower. Unlike the many talented individuals on this forum I lack an extensive knowledge of programming (I made a calculator in C# once) and the talent for art, whose distribution is undeniably the long lost murphy's law, if art exists everyone who is not you is better than you at it. I can't flaunt all the programming languages I know like a general flaunts awards just like I can't show you the best thing I've ever drawn in photoshop and say "Oh this one sucks but it's the first I found" just so you're reminded of how I'm better than you at art. I can't flaunt involvement with AAA studios or brag about that one time I ate ores from the hair of a drunk Todd Howard, although I could and just did. The truth of that statement is up to Todd to verify.
It's in my opinion that all of us here who are passionate about developing games had a switch point. A switch point is that moment where we realise how much we enjoy these things we waste our time on and how much we'd like to waste time making things for people to waste time on. I also believe that a person's talent has a direct relation with the time when that switch point occurs. There are those here who demand the utmost respect of us plebs, the "Order of the Greenlit on Steam", the precious few who have made it and now have the privilege of actually turning down offers to work on projects had their switch point around the age of 10, this gave them 10 years to become the revered and respected giants they are today, the Oprah Winfreys of gaming. Most of us had our switch point around the age of 15, giving us a measly 5 years to achieve our dreams, which were at first literally making Diablo, not a game similar in concept but actually making a game that had already been made. Your success is labelled "pending" but you'll get there yet. You are the hairline of Donald Trump, you sit atop an idiot and try desperately to get all the way across but age begins to limit your progress and the wind of financial burden seeks to displace you. I wish I could name myself amongst you, to be like the hairline of Donald Trump. The truth is I'm not, because I didn't have my switch until three months ago. I am the idiot that is under the hairline.
I don't pretend to command attention through authority or expertise because I have none, and frankly the fact that you are reading this is by virtue of my own terrible "The Daily Show"esque sense of humor. I can't make soccer balls explode into kittens or draw a city in photoshop that makes you think "Okay, I've used Photoshop before and there is no way he did that in Photoshop". What talent I can hold to my name which of course is subjective and unverifiable (you haven't caught the vibe yet?) is my skill with story and design, with my words.
I anticipated this to be a short request for assistance (who am I fooling, any consideration whatsoever) in a project I wanted to complete yet it has quickly transformed into a twatty kids appeal for acceptance and validation. So to keep with the content restrictions imposed by the moderators (to whom I apologise if they have to read it in its entirety), I should wish to bring it back to my intended contention after a recap. I'm an inexperienced artistically amputated (a figure of speech, I am fortunate to have all my limbs) teen/man who has come here asking for help, I'm the "Ideas Guy". I've come in search of help because I've found, and please take a moment to curse at me for being a stereotypical dick, that I don't really like the games I can play right now. I'm particularly troubled by the simplicity and ease of games published by large studios and some indie publishers in an attempt to appeal to a generation of kids that were raised with "shoot the birds at the castle and if it doesn't break try again for free"(which may be a luxury of the past as its only a matter of time before AngryBirds introduce pay per attempt system. Imagine that, a whole generation actually boasting "I remember when Angry Birds was free"). First wing of Naxx pissed me off, but Diablo III traumatised me for life (I can still see the death of bosses in less than 10 seconds). It is this modern silver platter feeding that we've come to expect as players and deliver as developers that I despise the most. This baby feeding content is not restricted to difficulty, it applies to thematic content too. Take the story evolution of Call of Duty after world at war, or rather the lack thereof, or for instance every single expansion to WoW since Burning Crusade, here are the bad things, they want to do bad things, stop them. I killed the Lich King without caring about his story, Deathwing fell and all I was asking was "where did my 2 hours go", Pandaria was released and Blizzard said "where did 2 million subscribers go", Warlords was kind of cool but ultimately a cop out. Hellscream, the unbreakable infallible warlord just kind of went "yeah I've had my fun with you, let's kill Gul'Dan" and no one asked any questions until we realised Hellfire Citadel is easy when you're geared to the teeth. All this devoid story has lead Blizzard to, in a desperate attempt to make their story cool again, bring back Illidan, the only dynamic and conflicted character in the entire game and the only one anyone ever cared about. You and I know that for literally 8 years half of Blizzards inbox has been "When is Illidan Coming back". I don’t want to make games that are simple and easy, I don’t want thematic cop outs and story cuts or content removal. I want to take as long as it takes to make the best it can be, so that unlike WoW people play it and come back to it because they WANT to not because it’s the only competent iteration of its genre. Yet I digress and loose most of my audience
Prepare for my pretentious closing where I ask for help as if I could spare not getting it. I’m looking for new or freelance artists and programmers who share my displeasure with half-jobs and obsession with perfection, who are tired of churning out clones every year to expand profits. Who wish to be part of a new RPG with online elements that is, and I swear this is not a cliché, genuinely different from anything they’ve played before. I have spent many weeks building as much of the world and mechanics as I can, now all I need is the faith of a team to drive this project to fruition. It has been a long journey for those of you who are now reading these words and I commend your achievement. However at the end of this road is not a pot of gold, a yellow legendary or like to many games, just the end; no, at the end of this quest is another quest, because I did say before I hate serving rewards on a silver platter. The first clue is my email, and the quest could be the greatest you’ve ever completed (I promise there will be a reward on the other side this time) tiberiugredina@gmail.com
Edit** Flowery language and metaphors aside, my contact info is if you are interested in learning about the game and can confirm yourself as a programmer or artist.