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Any Good Resources on Animation/Programming-Based Mathematics?

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Hello all, I was wondering is there were any good modern resources, in the form of online PDF documents, videos, powerpoints etc. or books that I could use to learn advanced game-based stuff such as:

 

- Pseudo vectors

- Grassmann algebra

- Quaternions (and dual quaternions)

- SIMD vectors

 

Also, any additional stuff relating to these topics. Currently I am interested in purchasing Jason Gregory's "Game Engine Architecture: Second Edition" that talks about these things but I'm wondering if there are any resources I can use to complement this text.

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I couldn't find any info here on Grassmann algebra, SIMD Vectors and Pseudo Vectors. Any resources you know of that go in-depth on these topics in relation to 3D Rendering/Programming?

Edited by Rudis

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Oh dear, no SIMD information at all

http://www.gamedev.net/page/resources/_/technical/general-programming/practical-cross-platform-simd-math-r3068
http://www.gamedev.net/page/resources/_/technical/game-programming/practical-cross-platform-simd-math-part-2-r3101

Search box is pretty much useless, you can find stuff by browsing the lists of articles, in particular for serendepic finds. Edited by Alberth

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Yeah, the search function I found was quite useless. I did browse the list of articles and find some stuff. Thanks for the great resources on SIMD math and Grassmann Algebra and Pseudo-Vectors.

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