Any Good Resources on Animation/Programming-Based Mathematics?

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5 comments, last by Rudis 8 years, 4 months ago

Hello all, I was wondering is there were any good modern resources, in the form of online PDF documents, videos, powerpoints etc. or books that I could use to learn advanced game-based stuff such as:

- Pseudo vectors

- Grassmann algebra

- Quaternions (and dual quaternions)

- SIMD vectors

Also, any additional stuff relating to these topics. Currently I am interested in purchasing Jason Gregory's "Game Engine Architecture: Second Edition" that talks about these things but I'm wondering if there are any resources I can use to complement this text.

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Did you browse the articles section of this forum already?

No I haven't, I'll take a look.

I couldn't find any info here on Grassmann algebra, SIMD Vectors and Pseudo Vectors. Any resources you know of that go in-depth on these topics in relation to 3D Rendering/Programming?

Oh dear, no SIMD information at all

http://www.gamedev.net/page/resources/_/technical/general-programming/practical-cross-platform-simd-math-r3068
http://www.gamedev.net/page/resources/_/technical/game-programming/practical-cross-platform-simd-math-part-2-r3101

Search box is pretty much useless, you can find stuff by browsing the lists of articles, in particular for serendepic finds.

You can find my latest slides about Grassmann algebra (which includes pseudovectors) from GDC 2014 here:

http://www.terathon.com/gdc14_lengyel.pdf

Yeah, the search function I found was quite useless. I did browse the list of articles and find some stuff. Thanks for the great resources on SIMD math and Grassmann Algebra and Pseudo-Vectors.

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