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Preferred art style?(specific question)

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So I am starting to work on the art for my personal project which is a semi top down wave survival shooter for PC. And since I am artistically illiterate, I went with an easier art style to work with; Voxel art.

Anyways, I was wondering what everyone's opinion is on what style I should go with abd what you guys think the pro's and con's (visual and gameplay wise) would be for each. I was thinking of going with a more normal style such as Ace of Spades, or a more stubby/cartoony style kind of like Cube World. Or maybe something else I have not thought of.... Either of these styles would fit with my game fine, but I'm just not sure how appealing they would be.

Any help would be great!

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Choose an art style with a full range of colours - that way you can represent every enemy in a unique way.

 

I find realistic settings to be limiting, unless you're also including science-fiction, where your character designs will be different from each other.

 

You should let the player be able to understand immediately what your thing is. Practicality comes first, and aesthetics second.

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Art style has an interesting interplay with design.  I've played games that were just reskins (different art) that felt completely different because of the art styles.

 

When I think Survival Shooter, it draws to mind grungy, dark, and feeling constrained. 

 

Thinking about the style as a cartoony look makes me think of the bright and colorful shooters of the arcade era.  Shooters yes, but not 'survival' themed.  Yes you died a lot, but mostly to feed in more coins and tokens.

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