Jump to content
  • Advertisement
Sign in to follow this  
Sl0thzy

Which style would have better appeal?

This topic is 1006 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

So I am starting to work on the art for my personal project which is a semi top down wave survival shooter for PC. And since I am artistically illiterate, I went with an easier art style to work with; Voxel art.

Anyways, I was wondering what everyone's opinion is on what style I should go with abd what you guys think the pro's and con's (visual and gameplay wise) would be for each. I was thinking of going with a more normal style such as Ace of Spades, or a more stubby/cartoony style kind of like Cube World. Or maybe something else I have not thought of.... Either of these styles would fit with my game fine, but I'm just not sure how appealing they would be.

Any help would be great!

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!