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Instance Batcher - Reduce draw calls by batching larger number of instances

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My first asset for mesh batching is finally on the Unity AssetStore https://www.assetstore.unity3d.com/en/#!/content/48386


Instance Batcher can help you reduce draw calls when using large number of prefab instances.
It works by batching multiple instances into a larger mesh during the edit time. Then in the runtime you can dynamically spawn/destroy instances, and the Instance Batcher takes care of the rest smile.png

Just thought it might be interesting to some of you here as well smile.png


Best Regards,

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