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Moe

The future of graphics?

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What does the future hold for graphics? Pixel and vertex shaders seem to be the current rage for the next generation 3d engines. I see per pixel lighting and shadows to be a pretty big thing. What will be the next big breakthrough for graphics, other than higher poly counts? I see phong shading supported in hardware. I see some sort of effect library that shows off all sorts of effects that can be done with pixel and vertex shaders (for any video card). I see that we need to come up with a next generation flexible file format for 3d objects. What do you see?

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I see pixel shaders to be a big thing for quite awhile. I see higher polygon counts to be a BIG thing. I mean, that''s really what the hold up is isn''t it? Imagine if you were making let''s say the game version of the Final Fantasy movie. Wouldn''t it be awesome if you could use the same 3D model they used for the film?

Pixel shaders are awesome, but I would''ve taken more polys any day...


Demetrios Georgeadis
Director/Programmer
Oniera Software Artists

www.oniera.com


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Actually, I think it''ll go the other way. Less polygons, but with more per-pixel effects on those polygons. Effects like bump-mapping, environment-mapping, lighting, shadow, etc. Then, we''ll probably see parametric surfaces, that is, Bezier patches, displacement maps. Combined with parametric texturing and other effects (like parametric bump-mapping, reflection mapping, displacement maps, etc) and we''ll be looking at some pretty realistic-looking objects, with very small memory footprints (since most of the object will be calculated on-the-fly).

Eventually we''ll ditch these primitives in favor of more abstract primitives, like voxels or other space-modifying constructs. Maybe eventually we''ll get to the point where we can model individual molecules and lighting and texturing will be based on the molecules interactions with actual light rays. Once we reach that point, then there''s really no-where to go. All you could then add is better and better physics so that water, cloth and gas interactions become more realistic.


codeka.com - Just click it.

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Calculating real light might prove to be a problem... You know, a ray of light travels faster then the information inside your pc...

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Guest Anonymous Poster
quote:
Original post by Ronin_54
Calculating real light might prove to be a problem... You know, a ray of light travels faster then the information inside your pc...


Only if it''s traveling a very short distance.

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Guest Anonymous Poster
by the time we get this far, light may very well be whats used for transfering the data in the computer...


However, I think we will get household VR goggles as the norm, and then holograms.

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Guest Anonymous Poster
Think about it. You''ll have a super-fast computer. (a quantum-coputer?)

Well, you are NOT going to use any non-upgradable hardware to do any poly-filling. Software rendering is the thing! You can write any rendering method you like, e.g. ray-tracing, voxels, you name it.

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quote:

by the time we get this far, light may very well be whats used for transfering the data in the computer...



Computers are advancing at such a great level. Will graphics follow at a similar speed ? We are trying to simulate reality. Graphics will eventually become real. It's almost like we are trying to create our own alternate reality. With I believe Motorola, and the 70 Gig Hz chip the matematical on the fly calculations will be astounding. We may be under estimating the advancement of graphics.

The future is going to be so cool.

Guy


Edited by - GuyJohnston on November 16, 2001 8:14:09 PM

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I suppose I see something else in the future. I see more deformable environments and objects. I really liked the multiplayer of the Red Faction demo, and how you could basically make your own level by modifying the existing level. The only part that I didn''t like is that some objects (such as the ground, or steel beams) couldn''t be destroyed. The only other problem with this was that you could only destroy so much of the level before it would stop (probably memory limited, or poly limited).

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