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EvgenyJukov

Example of sphere rendering in shader, with Riemann spherical projection

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Riemann sphere projection info monitor.

Sphere can intersect, texture is mapped mathematically correctly info sphere.

After projection sphere is always round, because Riemann sphere projection.

Sphere is draw in square polygon, with glsl shader, projection using quaternions.

 

hqdefault.jpg

Edited by EvgenyJukov

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