I want to know how to render 3D objects at the same position on the screen with projection matrix.
I suppose I must use View matrix which has view direction strictly along Z axis, but what else?
I am asking because I want to draw GUI in 2D coordinates like usual UI 0,0 - is the upper left corner.
I know that OrthoOffCenterLH matrix can project 3d 0.0.0 to 2d 0.0 with left upper corner, but with ortho matrix there is no visible depth.
Thats why I want to use projection matrix.
I suppose that in this case I must manually calculate position of each element to move it from center in 3D to upper left corner in 2D.
Am I right?