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    • By BigJiggly
      Hello! So, I've been the leader of BJP for a while now. I'm a bit bored of taking the role I always take, leader. I was hoping someone out there is looking to forge a team maybe and needs a programmer. 
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    • By Tuner_z

      Name: One Level: Stickman Jailbreak
      Price: Free
      Developer: RTU Studio
      Platform: Android
      Language: C# (Unity3D)
      Google Play: https://play.google.com/store/apps/details?id=com.RTU.OneLevel
       
      Hello!
      I want to show you my game! "One level: Stickman Jailbreak" is a puzzle game with unusual gameplay where you must help the character to escape from prison. You just need to take the key and get out alive. The game has only one level, and there are many ways to complete it. Not everything is as simple as it might seem at first glance, so there are clues in the game.
       
      Short description:
      Nobody escapes from here!
       
      Description:
      Tommy got into trouble again! Our hero is behind bars. But he's not going to stay in jail for a long time and he decides to escape. Tommy steals a key and gets out of the jail cell. But our friend doesn't go free: Tommy suddenly finds himself in the same room from which he just escaped! The conditions for escaping change every time. In order to go free Tommy will have to solve logical puzzles and you can help him in this!
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      You can solve the puzzles alone or with your friends and spend time well!
       
      Features: 
      Features:
      - 48 unique levels;
      - the game is translated into 10 languages: English, French, German, Spanish, Italian, Portuguese, Russian, Japanese, Chinese, Korean;
      - the function of "help from friend";
      - hints;
      - instructions.
       
      Trailer:
       
      Screenshots:





       
    • By Brandon Marx
      Hello forum,
      I have some decent amount of experience in Unity making games for Software Engineering projects in college, these were very specific projects however and I still am fairly new to building games. I wanted to make a game that uses the shadows of objects for collision detecting (i.e. shooting a gun at a characters shadow causes that character damage. What is the best engine to do this in (game will be 3D), and does anyone have any advice on how to approach this concept? I consider myself fairly experienced in programming, but game dev is just an entirely different beast.
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Unity Create a polygon from a texture (2d)

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Let's say I've got a rgba texture, and a polygon class , which constructor takes an array of verticies coordinates(x,y). Is there some way to create a polygon of this texture, for instance, using alpha channel of the texture and so on...?

For example, in unity3d, when you add a collider to an object (doesn't matter whether it's a polygon, box, or a circle) the engine automatically generates it's shape according to the sprite it's being applied to.

BTW I'm taking about 2D.

Edited by ibequa

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This is not relevant if you are creating these textures proceduraly. But if you are talking about textures you already have then you should create the polygons or meshes for it too instead of creating these programmatically.

Edited by menyo

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You'll notice the ginormous number of triangles that Marching Squares puts out.

 

Don't forget to try running the Marching Squares output through a mesh decimation algorithm. I believe that MeshLab has such a filter. Hopefully it works as expected.

Edited by taby

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