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Silence+OtherSounds

Feedback on my sounds

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Hi everybody,

 

this is my first post here on Gamedev.net, so happy to meet you all! I'm an electronic artist and sound designer, my work mostly consists in manipulating unusual, non-musical sounds and translate them in samples and instruments.

 

I enjoy a lot also creating sounds for video games, I still do not have any experience in this field but it would be fun and exciting; here's a collection of game sounds that I have on my AudioJungle account, I would love to have some feedback.

 

THank you in advance,

all the best

Giuseppe

 

http://audiojungle.net/item/fighting-game-pack/13728616

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I'm not very good with sound, or discerning good sound from bad sound - so keep that in mind with my opinion.

 

But, from what I can discern, the quality is decent, the sounds are ok, but I would never spend the money on your sound packs on that site. You really only have a handful of sound effects, often repeated with slight modifications. Modifications I could make myself to a base sample, even with very limited sound skills.

 

I've bought sound packs before. I think I paid 50-60 bucks or something, but there were tons of different types of sounds, not just slightly altered versions of 1 or two sounds. There was everything from engine-like sounds to explosions, gunshots, more arcade-gamey-sounds, space lasers, etc etc. Nothing you've got in your samples isn't something that's not already in a dozen sound packs.

 

Most of the time I've needed sounds, they were fairly specific and I needed to combine and alter multiple samples to get what I needed. For example, the last sound I needed was a robot footstep. I needed to alter and combine a servo, a dirt-hit, a metal-scrape, and a thud to get what I wanted. The one before that I need a "railgun" sound. I needed to combine an electrical buzz with a muted gunshot, and a "charge up" sound. The charge-up sound itself had to be custom made from a heavily altered electrical buzz, since i couldn't find an appropriate sample anywhere.

 

Personally, what I think would be more useful is a library of cleaned up random sound samples for use in making custom sounds. What I've used most of the time is FreeSoundProject files. Unfortunately, copyright issues and quality issues are a problem with their samples. Pre-made sounds really only work for the most generic of games or for prototypes.

Edited by SirWeeble

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awesome concepts. The sound may be decent but I think he is just trying to show us an example is all SirWeeble

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It's pretty good, although the punch sounds, sound a lot like 6000 series, I'm not sure if you used it as source material? Obviously there's nothing wrong with using library sounds, but if you hear them a lot in other things it can be distracting in game.

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It's pretty good, although the punch sounds, sound a lot like 6000 series, I'm not sure if you used it as source material? Obviously there's nothing wrong with using library sounds, but if you hear them a lot in other things it can be distracting in game.

Good call, the impacts do sound a lot like the Sound Ideas 6000 series. 

 

Also it sounds like they're panned left and then right. Unless it's a pass-by for something like a car or a plane this make them pretty unusable. In a game you want the effect centered and then your audio engine (Fmod, WWise, etc) is going to place them in the stereo/surround field. Even in a linear post-production format I'd rather have them centered and then change them myself. Basically pre-panned effects don't re-pan easily.

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