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Mesh is distorted / stretched in the corners of the screen

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Hi All ,

I recently noticed that the meshes are distorted in the corners of the screen.

Width - 1000

Height -1000

 

Aspect Ratio - Width / Height

FOV - 60 degr

 

I also calculate the position from the back buffer , but I think they are just projected like that.

Is that normal ? I don't want it to look like that .

 

Thanks

 

This is a sphere

sph.jpg

 

 

 

 

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That *is* a sphere indeed. The distortion is an effect created by the mismatch between the FOV of your projection and the actual FOV determined by the size of your screen and the distance between it and your eyes. This is normal and expected. A smaller FOV will result in less distortion.

 

EDIT: ph34r.png

Edited by Álvaro

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Also, no one mentioned that a wider FOV is needed when you have a first-person game, for example, in order to reduce or avoid motion sickness (probably because that looks much more natural when you're looking at the center of the screen), but if you use one which is too wide, objects at the edges of the screen will seem much larger than they actually are.

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