Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

MrX02

Weird Overlapping Squares

This topic is 6151 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am writing an isometric game engine like the one in Diablo2, but I have ran into a snag that''s really frustrating! To speed up the engine I only update areas of the screen that have changed recently. This keeps my game from running like a snail. The only problem is that when a wall occludes a tile that will be updated, the tile is drawn over top of the wall! Does anyone know how to get around this without slowing the game down too much?

Share this post


Link to post
Share on other sites
Advertisement
Thanks for the advice. I didn''t really think about a z-buffer much since my game is 2D only, and z-buffers are more of a 3D thing. I''ll try it.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!