My simple question would be: would writing books provide the experience and (if successful) funds to enter the game industry?
The reason I'm asking this is because I've had issues with attempting to create games in the past; I understand (to a degree) how the process works, but none of the short-term projects that I present to myself are completed. Combine this with the fact that I'm not very knowledgeable about code (and have always found that hard to learn), I mostly see my place in the industry as a storyboarder, scriptwriter, and screenwriter. Given the fact that all of that requires writing (which I do have a wealth of training at), I believe that if I write novels and novellas to build writing experience and (possibly) funds, I might be able to enter the industry with a stable footing.
In addition, I am actually still in high-school, and really don't have the resources to make what I deem a good game. As I said, I am more of a writer than a coder or businessman, so the easiest path into the industry that I see would be to write a book, see if it is successful, then potentially work as the storyboarder for an adaption/tie-in to the book.
On top of that, skilled storywriters are in high demand in a medium in which plot is becoming more important and integral to the experience that it provides. Given that the industry needs skilled individuals in all of its major positions if it is to avoid the fate of Hollywood, so one more skilled scriptwriter wouldn't hurt anything.
To any of the more experienced members of the site, do you think that this is a viable strategy to break into the industry?