Jump to content
  • Advertisement
Sign in to follow this  
Daltrey Waters

The Paradox of Tutorials

This topic is 1105 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey everyone, I've made a new game design analysis video. This time I focused on tutorials and how they can conflict with a players expectations and the characters lore.

I looked into games such as Dishonored, Dragon Age Inquisition, Gears of War and Spec Ops the Line and compared how they addressed those problems.

Let me know what you think!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!