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Is this game idea possible?

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These ideas may sound vague or unoriginal, but I'm doing that purposely. What I mean by possible is, with respect to resources available to a studio.

 

I'm envisioning a game that would take place both in space and on different planets (all these points I list are integral to the story, even if they may not seem to be):

-The story follows multiple characters and is done in instalments. Similar to the walking dead game.

  • The player is constantly exploring different environments on different worlds, in an RPG/FPS like capacity, the story is semi-linear so the only environment for one particular world that needs to be created is the one in which the current mission is set.

  • New worlds and their environments will be created on a consistent basis as more instalments are released to showcase the depth of the universe and to keep the player invested in the game/story. The content I have is so vast that this will need a lot of time to accurately convey the story I have written, however it is done in a way which avoids monotony.

  • A focus on realism, extremely polished and realistic graphically to bring to life the futuristic setting and high intensity gameplay portions, as well as bring an emotional factor. All tied together with accurate physics to bring a visceral feel to combat gameplay.

  • AAA multiplayer component to bring unprecedented depth to the series and keep players invested for countless hours (many of my colleagues have experience in this area).

I know this is pretty vague but it is just a rough layout. What challenges would this face logistically, financially, etc...

I appreciate all helpful replies.

Thank you!

Edited by Josh Petrie
removed accidental link to dead GDSE version of question

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What you are describing sounds like it would be in the millions of dollars to make. What you are suggesting sounds similar to skyrim, only a different setting. Skyrim had a budget of 80 million dollars. If you even want a shot at what you are describing you will either need lots of funding and experience or you will have to cut back on your vision.

Having highly polished realistic graphics is at odds with having a large world to explore. If you were willing to go with a simple, maybe even 2d, art style you can more quickly create a large world to explore since the art assets can be created faster. You definitely can have both good graphics and a large world, but it will cost you.

 

Yeah, what you're talking about is a huge game.  You need to think smaller first, unless you're rich.

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As soon as you start adding superlatives in your features description, you should start thinking about downgrading your features or readiying your paycheck. As the others said, superlatives cost a lot of money.

If you want to have a good idea of the feasibility of a project. Take a very small part of your project and start programing it, you will have a better idea of what does it cost :)

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If you want to have a good idea of the feasibility of a project. Take a very small part of your project and start programing it, you will have a better idea of what does it cost smile.png

 

Actually trying your hand at ANY kind of game development will give you a better idea about the feasability of game projects in general. Most non-devs horribly underestimate the amount of work even a trivial looking game took to produce, at least unless it wasn't cookie-cutter shovelware or straight copy-pasta.

 

Just as much as most technical people in development underestimate the amount of work needed for proper marketing... or any newbie in any other field of work.

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Possible? Yes.

 

Good? Maybe.

 

Should it be done? Mmmmh. Sounds pretty meh as far as originality goes, but with good execution that usually doesn't matter (unless the market is completly saturated with similar stuff)

 

Can you afford it? Not unless you are in the top 1% of richest people in the world... don't forget that games are always a huge risk, about 1 in 5 or 1 in 10 will make a RoI, so the 10-100M $ you need to invest into such a project need to be chump change for you, else you risk loosing all that money and getting nothing in return, AND go broke because of it. You will still loose the money else, but you would also if in a long weekend in Las Vegas... well, in one hell of a weekend with little sleep and way too much gambling smile.png

 

Will you find investors for it? Well, depends on who you are more than your project really... are you a known Game Designer? Are you on the credit list of shipped games? If not, your chances are slim. then there is your project which doesn't sound anything original or interesting from your description. Sound pretty much like Mass Effect, maybe with added multiplayer. Seen that, done that.... and your game now will have massive competition thanks to Mass Effect being pretty successfull.

 

How about Kickstarter? Again, who are you? You still need to bring street creds to kickstarter nowadays... and a pretty fleshed out game concept (which what you write above is not). Then you could expect about 10k to 100k $ from Kickstarter, depending on how good you sell your concept or how much you can excite the Kickstarter crowd / how good you are at building a community. the 1+M $ you see sometimes being reached on Kickstarter for games is pretty much reserved for the big names, either known designers or remakes / sequels of known games.

 

How about selling the idea to a Studio? Forget it... you will fail even with a very innovative idea. Everyone has ideas. Yours doesn't stand out at all.

 

 

But....

 

 

Why don't you start NOW to make games? Learn programming, download Unity or Unreal Engine, learn 3D Modelling, learn how to use an engine editor, and get to work on your game idea?

Let me warn you, you have years of learning in front of you, you will again have many years to build the game you dream of.... but it could be done, if you get very expierienced and are not afraid of working 10+ years on the same project.

 

Maybe, just maybe, you will make something smaller along the way that does have a chance to get released in time, get some street creds with it, and are able to slowly work into a position where the game you describe becomes feasible.

Or maybe you are able to move into the Game Industry, work your ass off there for years, get to know people and earn their respect, and again get into a position where your idea become feasible.

 

Having talked of other games that sound similar before, ever thought about a Mod? Don't know if Mass Effect is moddable, but maybe a Multiplayer mod for Mass Effect would come close to what you describe?

 

 

I purposely left the details vague, believe me its nothing like Mass Effect or any other game you have played. If it was I wouldn't have bothered making this thread

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I purposely left the details vague, believe me its nothing like Mass Effect or any other game you have played. If it was I wouldn't have bothered making this thread

 

 

Well, then you purposely left people answering you give you wrong answers, because what you call "details" here seem pretty big.

 

realistic AAA graphics, RPG/FPS Hybrid, and futuristic setting sound very much like Mass Effect. Of course, there can be a lot of variations of the theme, and even if the plan is the same, no two games are exactly alike if developed to the same specs.

The point is, how will you differentiate your game so that people will not think like me, "Oh, just like Mass Effect, just without a known brand and publisher... and isn't the next Mass Effect just around the corner? Meh, I'll rather wait for that"?

If you create "Mass Effect, but with a twist!"..... you are creating a Mass Effect clone in most peoples eyes. That doesn't need to be a bad thing, and your game can have its very own DNA... the point is, you now have very strong competition that you most probably cannot compete with.?

 

 

Now, just to make some things clear:

1. If you are afraid people could steal your idea. Don't be. No one will steal your idea here. Everyone on this board has too many of his own ideas, and given what you describe in the first post your idea is nothing somebody could just steal and develop, without investing a massive amount of money.

2. If you want to get good answers, you will have to give some details. Especially when you see that with the current amount of details given, people conclude that you want to create something AAA grade on your own. Probably you have a good idea how you can create an AAA game on a shoestrings budget, or how you can differentiate your game from others in the genre. People will not be able to read your mind though, and will be thinking the obvious: that you played Mass Effect and thought "man, I can create a better version of this"... or that you didn't knew about Mass Effect (or any other big name game similar to your idea) when you came up with your idea, but sadly your idea has already been made before.

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