Hi Guys,
I have flat geometry in my game (sort of a 2.5D style concept) and I am wondering, is it possible create a vertex buffer that uses x, y positions only. So, each vertex is a total of 8 bytes instead of 12?
If this is possible, can I then still translate the z axis via the shader so it can still be positioned in 2D space?
My geometry is pretty vertex heavy and if this is possible, I'll be able to cut down the geometry by discarding the un-used z position (as it is always zero).
Thanks in advance :)