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Unity [Advice] 2D Game Engine/Framework w/ Good Networking Support

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Hello GameDev.Net community! I am just an amateur developer and I've been trying to work on this crazy idea of mine for quite some time now. I'm kind of at a point where I might need some guidance from more experienced programmers. I'll try to be as short as I can, straight to the point. --------What I want: I want a 2D multiplayer rpg game with support of, well, as many client as possible. I do NOT care if it is distributive-based or browser-based, no preference. --------What I want engine-wise: A non-complicated framework or entire engine with built-in networking tools, primarily 2D-oriented but not limited to. Pretty much any technology language-wise, just as long it is adequate and reasonable to quickly grasp on and dive into. --------What I know: * VB & C++ with decent OOP knowledge; * PHP (Procedural & OOP) + MySQL; * Some Flash + AS3 skills; * Basic JavaScript; * Some scripting in Python & Lua. and don't mind to learn some more. -------C++ and PHP. I do not want to write a game from scratch, i.e. 0-starting in C++ with WinSock and etc. Too much pain and I don't have much desire and time for that. I could do it completely in PHP+MySQL bundle and that would work except that it is almost 2016 and I want dynamic pages without the need to reload them. -------JavaScript. I've been looking into some JavaScript and I lean more and more towards it but it is way too complicated, honestly with its Node.js and Socket.io and other stuff, I just don't think it's worth the time but I might revise this if you could persuade me. I'd like to keep JS as my last resort. -------GameMaker & Construct. I also have looked into GameMaker Studio and Construct 2, and have played around a bit but quickly realized that with the provided capabilities it wouldn't be even nearly enough to fulfill my expectations. In addition, I've tried HTML5 and it is also not powerful enough. -------FLASH & ActionScript 3. A very ugly and old way but hey, it works. I had a more-or-less working thing on PHP+AS3 bundle, however it was too buggy and let's face it, the community is dead. Flash is dead. -------Look at what I have: Here's a quick example of what I am talking about (Login: Micard, Password: admin): http://guardsofrhyn.a78.org/ The chat should work, at least it used to, unless I did something to the DB. In the attachment is a quick GMS sketch as well but it does its job and represents what I want as well. -------CONCLUSION: Please guide me to the direction that will help me achieve my goals. I do not plan to sell this game as a product or anything. I also don't have much time to work on games as I am an Aerospace Engineer but I do it as a hobby and that's why I avoid getting into something too deep like JavaScript. If you have any suggestions, literally, any - I'd very appreciate it! Thank you!

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I am sorry for the poor formatting. I do not understand why it does have to be so it doesn't even process new lines. Anything to make users pay, huh? That's okay.

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Anything to make users pay, huh?

Formatting posts is not restricted to users who pay/subscribe.

 

The post editor does have some issues, though.

Edited by Lactose!

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Hello GameDev.Net community! I am just an amateur developer and I've been trying to work on this crazy idea of mine for quite some time now. I'm kind of at a point where I might need some guidance from more experienced programmers. I'll try to be as short as I can, straight to the point.

 

What I want: I want a 2D multiplayer rpg game with support of, well, as many client as possible. I do NOT care if it is distributive-based or browser-based, no preference.

 

What I want engine-wise: A non-complicated framework or entire engine with built-in networking tools, primarily 2D-oriented but not limited to. Pretty much any technology language-wise, just as long it is adequate and reasonable to quickly grasp on and dive into.

 

What I know:

* VB & C++ with decent OOP knowledge;

* PHP (Procedural & OOP) + MySQL;

* Some Flash + AS3 skills;

* Basic JavaScript;

* Some scripting in Python & Lua. and don't mind to learn some more.

* C++ and PHP.

 

I do not want to write a game from scratch, i.e. 0-starting in C++ with WinSock and etc. Too much pain and I don't have much desire and time for that. I could do it completely in PHP+MySQL bundle and that would work except that it is almost 2016 and I want dynamic pages without the need to reload them.

 

JavaScript. I've been looking into some JavaScript and I lean more and more towards it but it is way too complicated, honestly with its Node.js and Socket.io and other stuff, I just don't think it's worth the time but I might revise this if you could persuade me. I'd like to keep JS as my last resort.

 

GameMaker & Construct. I also have looked into GameMaker Studio and Construct 2, and have played around a bit but quickly realized that with the provided capabilities it wouldn't be even nearly enough to fulfill my expectations. In addition, I've tried HTML5 and it is also not powerful enough.

 

FLASH & ActionScript 3. A very ugly and old way but hey, it works. I had a more-or-less working thing on PHP+AS3 bundle, however it was too buggy and let's face it, the community is dead. Flash is dead.

 

Look at what I have: Here's a quick example of what I am talking about (Login: Micard, Password: admin):

http://guardsofrhyn.a78.org/

The chat should work, at least it used to, unless I did something to the DB. In the attachment is a quick GMS sketch as well but it does its job and represents what I want as well.

 

CONCLUSION: Please guide me to the direction that will help me achieve my goals. I do not plan to sell this game as a product or anything. I also don't have much time to work on games as I am an Aerospace Engineer but I do it as a hobby and that's why I avoid getting into something too deep like JavaScript. If you have any suggestions, literally, any - I'd very appreciate it!

 

Thank you!

 

There you go

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These are some of your options:

- A browser game using three.js (http://threejs.org/) . PHP for server, JS+HTML for client. 

- C# with XNA, although XNA is dying, the new windows are still able to run it,  C# has simplified network classes. If you invest a month for learning C#,XNA and networking. You could use it properly.

- Game maker - A very neat engine for 2D, Supports your goals.

- Unity - JS scripting- ables to perform everything you want. I recommend this. 

 

There are probably tons of other tools i've forgotten, but these are what I'm familiar with. 

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Thank you for the replies! Three.js definitely looks powerful and I will invest some time to see what it's about. Unity was my 1st choice but the networking part of it is way too templated, if that makes sense. I was battling with it for quite a while until I realizes that it's simply not going to work the way I want it to. Game Maker is a really nice tool but not as flexible. Although there are many "extensions" out there, it will be impossible to optimize the applications. Concerning RakNet. I have come across it but there's really not a lot about it on the internet. I will also dig into it a bit deeper. Thank you again, and I'm waiting for any other replies!

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Have you looked at pixi.js? It is a webgl based 2D rendering engine. Or if you wanted something with more features phaser.js is pretty good. 

For networking you could use pubnub or socket.io, they are both super simple but you would have to do a lot of work yourself. Multiplayer is really hard, and I have yet to find any easy solutions.

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Use unity
1-it has great community and tutorial out there
2-it is support is and c# and boo(python based lang)
3-it is cross platform once you write and design ur game u can run it on every device u imagine!

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