Hi guys,
I am trying to convert to an HDR system but when I use any format other than R8G8B8A8_UNORM my call to ResolveSubresource() fails.
I get this error: ...Source Resource format is (0x2, R32G32B32A32_FLOAT). Resolve Format is (0x1c, R8G8B8A8_UNORM)
I made sure to create the resolve texture with R32G32B32A32_FLOAT.
I also made sure this doesn't fail: CheckMultisampleQualityLevels(DXGI_FORMAT_R32G32B32A32_FLOAT,...)
Now matter how I create the resolve texture it tells me it's format is R8G8B8A8_UNORM.
What can I do ? Thank you.