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My first PlayStation videogame: Pinballoid

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Hello everyone,


My name is Xavi, I'm new into GameDev forums, but I have spent a few years learning C and writing demos for PlayStation using recent, open-source tools.


I would like you to present my first PSX videogame, Pinballoid (working title). It mixes Arkanoid with new features, such as slow motion, object building...


Username: Xavi92
Project Title: Pinballoid
Time to Complete: 16 months
Genre: Arcade
Latest Release: Version 0.1
In Development: Yes
Initial Release Date: 30-SEPTEMBER-2015
Last Date Updated: 30-SEPTEMBER-2015
Controller: DUALSHOCK
Players: 2
Memory Card: 1 Block
Languages: Eng
Region: PAL
Burn and Play: Yes
Executable Included: No
Source Included: No
This is a project I've working in for a long time! It's my first big project using PSXSDK, after developing many small demos. 
What is Pinballoid?
Essentially, it's an Arkanoid clone with new features and gameplay. Actually, it doesn't have much ressemblance to Pinball, but Pinballoid introduces some object-building capabilities to make the game more interesting.
Also, it includes a level editor to create your own levels. They can be saved/loaded to/from memory card.
How to play?
First, you need to create the level. This is something provisional, Very simple: the faster the ball runs, the more points you will get.
Launch the ball with CROSS . You can build objects pressing CIRCLE while the ball moves.
Press TRIANGLE to enable slow motion.
You can exit pressing SELECT.
CUE + BIN: http://bit.ly/1M2Krm4 (October 19th, 2015 version)

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