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TheStolenBattenberg

Trouble with DirectX9 point sprites

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Hey,

I'm having problems with getting point sprites to actually have different sizes. I've tried many things like having the size defined in the vertex deleraction, but nothing seems to be actually getting them to change size. They do scale with distance from the projection, however.

Another thing, is they always seem to go to the max possible size, which is... Annoying.

Any tips?

Thanks,
- TSB

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