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DUDVim

Descriptors and heaps and screaming in the dark

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I started today so i'm a bit new on DirectX12 smile.png. No DirectX 10/11 experience to speak of so these Descriptors/Heaps/Tables/Signatures is a bit confusing when the documentation reference directX 11 smile.png. Anyone who has any good guides or has written any nice blog posts about these things to help me wrap my head around it. Without to much knowledge of DirectX 11 neeeded smile.png.

My notes so far can be found here http://www.gamedevpensieve.com/graphics/graphic-api/directx12.

Edited by Spinningcubes

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Everyone's a little new to using them, I mostly read the MSDN documentation and the github samples for usage demonstrations. I think the complicated part is that they're flexible, so there's more than one way to do the same thing.

 

https://github.com/Microsoft/DirectX-Graphics-Samples

 

I think it helps to look at their root signature files too for examples. Do you have any specific questions?

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Ohh i missed the existence of the samples. Will make things a bit more easy :).

So is it common then for each resource to have more then one descriptors pointing to it with the same settings? If another object should use the same 3 textures but another shader for example.

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