• Advertisement
Sign in to follow this  

oTakhi Platform: WebGL-Based Character Animation System

This topic is 808 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

In welcoming new year, we've added three new tutorial videos showcasing our WebGL based character animation system.
(1) Key-frame based path animation
" title="External link">
(2) Animating softbody using Spline-IK
" title="External link">
(3) Motion capture driven character animation
" title="External link">
oTakhi Platform is a biological system inspired, cloud based application design and component sharing framework wherein low level capabilities can be atomized into individual molecules.  Inside our web-based editor, users drag & drop molecules into droplets to form higher level reusable, shareable components which in turn can be assembled into end applications.
Visit our video archive  to see all past tutorials.
You can test drive our editor here
To import models, textures, and images, simply drag and drop them into the editor from your desktop.
Edited by mfdesigner

Share this post

Link to post
Share on other sites
Sign in to follow this