• Advertisement
Sign in to follow this  

Shader Technique Alternative for D3D11 ?

This topic is 806 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi guys,


I used to use techniques to combine two shaders that do pretty much the same thing, like a two-pass blur shader. Is there a way to do somethng similar in D3D11 ?


I know I can pass a variable via the constant buffer and do a conditional but that's not very satisfying.




Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement