Jump to content
  • Advertisement
Sign in to follow this  
Endemoniada

Shader Technique Alternative for D3D11 ?

This topic is 996 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi guys,

 

I used to use techniques to combine two shaders that do pretty much the same thing, like a two-pass blur shader. Is there a way to do somethng similar in D3D11 ?

 

I know I can pass a variable via the constant buffer and do a conditional but that's not very satisfying.

 

Thanks.

 

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!