Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

DanG

Bitmapped Polygons not transparent........

This topic is 6088 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I have been running a few games of my own and others that use bitmapped clear polygons to represent something, like a missile. However my computer does not interpret them as transparent, rendering them in wierd ways, including translucent brown, pink, yellow, red. THIS IS VERY WIERD. I''ve looked around and can''t find what is wrong with my DirectX 8. If anyone knows please tell me. RELIGION IS THE ROOT OF ALL EVIL

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!