• Advertisement


This topic is now archived and is closed to further replies.

Bitmapped Polygons not transparent........

This topic is 5968 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I have been running a few games of my own and others that use bitmapped clear polygons to represent something, like a missile. However my computer does not interpret them as transparent, rendering them in wierd ways, including translucent brown, pink, yellow, red. THIS IS VERY WIERD. I''ve looked around and can''t find what is wrong with my DirectX 8. If anyone knows please tell me. RELIGION IS THE ROOT OF ALL EVIL

Share this post

Link to post
Share on other sites

  • Advertisement